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GeaVR: An open-source tools package for geological-structural exploration and data collection using immersive virtual reality

Fabio Luca Bonali - Nama Orang; Fabio Vitello - Nama Orang; Martin Kearl - Nama Orang; Alessandro Tibaldi - Nama Orang; Malcolm Whitworth - Nama Orang; Varvara Antoniou - Nama Orang; Elena Russo - Nama Orang; Emmanuel Delage - Nama Orang; Paraskevi Nomikou - Nama Orang; Ugo Becciani - Nama Orang; Benjamin van Wyk de Vries - Nama Orang; Mel Krokos - Nama Orang;

We introduce GeaVR, an open-source package containing tools for geological-structural exploration and mapping in Immersive Virtual Reality (VR). GeaVR also makes it possible to carry out quantitative data collection on 3D realistic, referenced and scaled Virtual Reality scenarios. Making use of Immersive Virtual Reality technology through the Unity game engine, GeaVR works with commercially available VR equipment. This allows VR to be accessible to a broad audience, resulting in a revolutionary tool package for Earth Sciences. Users can explore various 3D datasets, spanning from freely available Digital Surface Models and Bathymetric data to ad-hoc 3D high-resolution models from photogrammetry processing. The user can navigate the 3D model in first person, walking or flying above the surrounding environment, mapping the main geological features such as points, lines and polygons, and collecting quantitative data using the provided field survey tools. Such data, including geographic coordinates, can be exported for further spatial analyses. Here we describe three different case studies aimed at showing the potential of our tools. GeaVR is revolutionary as it can be used worldwide, with no spatial limitations, both for geo-education and Earth Science popularization, as well as for research purposes. Secondly, it makes it possible to safely access dangerous areas, such as vertical cliffs or volcanic terrains, virtually from a computer screen or Virtual Reality headset. Furthermore, it can help to reduce carbon emissions by avoiding the use of flights and vehicles to conduct field trips.


Ketersediaan
173551.136Perpustakaan BIG (Eksternal Harddisk)Tersedia
Informasi Detail
Judul Seri
Applied Computing and Geoscience - Open Access
No. Panggil
551.136
Penerbit
Amsterdam : Elsevier., 2024
Deskripsi Fisik
11 hlm PDF, 12.206 KB
Bahasa
Inggris
ISBN/ISSN
2590-1974
Klasifikasi
551.136
Tipe Isi
text
Tipe Media
-
Tipe Pembawa
-
Edisi
Vol.21, March 2024
Subjek
-
Info Detail Spesifik
-
Pernyataan Tanggungjawab
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Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • GeaVR: An open-source tools package for geological-structural exploration and data collection using immersive virtual reality
    We introduce GeaVR, an open-source package containing tools for geological-structural exploration and mapping in Immersive Virtual Reality (VR). GeaVR also makes it possible to carry out quantitative data collection on 3D realistic, referenced and scaled Virtual Reality scenarios. Making use of Immersive Virtual Reality technology through the Unity game engine, GeaVR works with commercially available VR equipment. This allows VR to be accessible to a broad audience, resulting in a revolutionary tool package for Earth Sciences. Users can explore various 3D datasets, spanning from freely available Digital Surface Models and Bathymetric data to ad-hoc 3D high-resolution models from photogrammetry processing. The user can navigate the 3D model in first person, walking or flying above the surrounding environment, mapping the main geological features such as points, lines and polygons, and collecting quantitative data using the provided field survey tools. Such data, including geographic coordinates, can be exported for further spatial analyses. Here we describe three different case studies aimed at showing the potential of our tools. GeaVR is revolutionary as it can be used worldwide, with no spatial limitations, both for geo-education and Earth Science popularization, as well as for research purposes. Secondly, it makes it possible to safely access dangerous areas, such as vertical cliffs or volcanic terrains, virtually from a computer screen or Virtual Reality headset. Furthermore, it can help to reduce carbon emissions by avoiding the use of flights and vehicles to conduct field trips.
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Perpustakaan Badan Informasi Geospasial (BIG) adalah sebuah perpustakaan yang berada di bawah Badan Informasi Geospasial Indonesia. Perpustakaan ini memiliki koleksi yang berkaitan dengan informasi geospasial, termasuk peta, data geospasial, dan literatur terkait. Selengkapnya

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